192 //func_explosive{ spawn { remove } death { remove }}????!
Are you confusing the 2 methods?
If you use the func_explosive entity number you need to place the code inside the game_manager like
Code:
game_manager
{
spawn
{
barrierRemove
{
173 //192? the entity number of the barrier to remove
}
...
}
...
To use the second method you need to find the name that follows "scriptname" for the entity in the bsp file
(I doubt very much that func_explosive is used like this;
Code:
{
...
"scriptname" "func_explosive"
...
}
or that this;
Code:
{
...
"scriptname" "192"
...
}
is used in the bsp. PLEASE Check the bsp again!)
If you can't handle the bsp then stick to barrierRemove method.