try adding an aiscript with just the headers:
Code:
bot_SightDist <dist> // How far the highest skill bot can see on this map (2000 - 3000 normally)
spawnflag_is_priority <num> // Should bots focus on spawnflags? (0 = No, 1 = Yes)
cmdpost_is_priority <num> // Are cmdposts critical on this map? (0 = No, 1 = Yes)
construct_is_priority <num> // Should engs focus more on constructibles (0 = No, 1 = Yes)
map_has_vehicle <num> // 0 = No, 1 = Tank/Truck, 2 = Train
vehicle_entity_number <ent> // Vehicle "script_mover" entity num
vehicle_team_owner <num> // 1 = Axis, 2 = Allies
It sounds like the bot_SightDist may default to 0 if you don't have it. I never tried it, so I'm not 100% sure