Thread: Waypointing
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Re: Waypointing
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CrapShoot
A Monkey
 
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Posts: 386
Join Date: Jan 2005
Default Re: Waypointing - 15-01-2007

try adding an aiscript with just the headers:

Code:
 bot_SightDist <dist>            // How far the highest skill bot can see on this map (2000 - 3000 normally)
spawnflag_is_priority <num>        // Should bots focus on spawnflags? (0 = No, 1 = Yes)
cmdpost_is_priority <num>        // Are cmdposts critical on this map? (0 = No, 1 = Yes)
construct_is_priority <num>        // Should engs focus more on constructibles (0 = No, 1 = Yes)
map_has_vehicle <num>            // 0 = No, 1 = Tank/Truck, 2 = Train
 vehicle_entity_number <ent>        // Vehicle "script_mover" entity num
 vehicle_team_owner <num>        // 1 = Axis, 2 = Allies
It sounds like the bot_SightDist may default to 0 if you don't have it. I never tried it, so I'm not 100% sure
  
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