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Re: Final Objective on Axis Cannon(mp_cannon)
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CrapShoot
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Default Re: Final Objective on Axis Cannon(mp_cannon) - 07-01-2007

sorry for the late response; completely missed this thread.

Sounds like you have got quite a bit done, nice work. In order to answer the first question, I would need to see the waypoints. Without seeing it, the only advice I can give is to check the entity number of the axis gun's dynamite action. Also, follow the waypoints and make sure you have a complete path to them.

Renaming the nav and script files should be fine as long as the map maker doesn't do anything drastic to it. Would be a good idea to run through and double check your entity numbers before adding a bot to the map though.
  
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