Thread: Golden Dunk
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Re: Golden Dunk
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Maleficus
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Default Re: Golden Dunk - 05-01-2007

Its hardcoded in the code IIRC. Its prolly just 3 lines of code to add, which is simple enough I could do that tonight if you really need it.

I looked at the map, and I don't think you'll ever get the bots working on it very well because the AI doesn't understand jumppads at all - they worked fairly well on KungFu with its one jumppad, but that jumppad was very simple in comparision. WIth this map, you need to actively twist and turn midair to get the exact angle - its not a straight shot. If they were that simple, the AI would handle it better. You could place a nodes midair to try to steer them, but if they approach it at the wrong angle, everythings messed up.

They also have an issue with all the crates - they only understand 2 at a time, because thats all that was on the stock maps, and most all the custom maps. Baserace and this one are the only exceptions I know of.


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