Thread: Golden Dunk
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Re: Golden Dunk
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TomTom
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Default Re: Golden Dunk - 04-01-2007

i don't think assigning the bots to a pad is the issue. The big problem is getting the bots through the hoop. They would lose focus if they came under fire (very likely being so exposed), and even if that didn't happen they don't learn to deal with the physics so the waypointing would have to be perfect for speed, gravity, angle just to give them a chance. And in the rare likelyhood they miss and survive they would be unable to get to the what they view as the next node and so would be distracted for a few seconds.
OTOH There might be a partial waypoint possible to fill in a few roles (build/destroy the CP, plant mines, camp, roam) so that a couple of humans could play the steal and delivers)

BTW what is with the ping-pong hi-wire in the middle of the map?

Gave it a real quick test the bots go staight up and come straight back down SPLAT. Furthermore even though no steal-delivers are defined the other bots will try to pick up the dropped gold now sitting on the jump pad, bounce and die. COMIC really. Therefore I am not so sure that even a partial waypoint would be worth it except for comic relief.
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Update:
OPPs MY BAD I forgot to put the roam actions in the hoops. I'll keep evaluating the bots success rate and post the results later.

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Final Update
While it is possible it is really rare for the bots to succeed in jumping. they tend to twist midair and then straight down SPLAT. Also the AI problem that was seen in baserace over bots with crates running to get another dropped crate mean that the bots will switch even a hair away from their jump pad to go pick up the other crate (which they can't). And since most dropped crates will land on jump pads the bots are approaching those jump pads from the wrong direction/angle. So even if they are not carrying a crate the pick up is near impossible and SPLAT. Add to that the effect of fighting mid air and going off nodes for healing, fighting, pickup and accidentally crossing a jump pad... I even tried lowering gravity (the only thing I did not try was an arc of mid-air nodes.) There are really too many problems un-solvable IMHO.

Last edited by TomTom; 04-01-2007 at 08:44.. Reason: after testing
  
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