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Getting bots to follow scripts
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Tiger
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Posts: 126
Join Date: Oct 2006
Default Getting bots to follow scripts - 03-01-2007

I have another question. I have 3 nodes connected and have them assigned to group 1. They are set to Allied team so that Allied bots can use them. I have not done anything else yet, but when I add a bot it does not follow the path. I didn't expect it to, but I still don't understand how to make bots obey the paths, etc. How do I get them to co-operate with Group ID's, etc.? I am sifting through the waypointing guide created by Denny a second time since I read over everything too fast the first time.

Since this is the first time I am waypointing I am experimenting with a small map called Axis Cannon, mp_cannon, created by Mercury of WTE, which you can find on filefront.com. It's an RTCW map. It's a small map, but a lot of fun to play, so it's a good starting point for creating waypointing skills. Next I plan to do Red Oak Court and Savo Trenches. I have a list of maps I want to waypoint, divided into three categories. I have one category labeled primary, one secondary, and the last tertiary, each one corresponding to the priority I intend on setting for maps to be completed. So hopefully once I get the hang of waypointing I'll be able to contribute significantly to the Fritzbot community. In the meantime, I'll be working on mp_cannon to get it to work properly. Once I get the hang of it, I'll move on to other maps. I won't get into any heavy-duty maps like Natterbase or Axis Rail Checkpoint until I get better at it, of course. Also, I intend to modify some wapoints in Assault and Base so that bots use warehouse more and defend radar 02 more, if I can. Of course I would release this as a different version of the maps waypointed by Crapshoot and would give credit as needed to who originally waypointed the map, as well as including the appropriate file information that I copy-pasted in a reply post the other day regarding the correct labeling of waypointed maps, etc. Just figured I'd fill you guys in on what I'm planning to do. Take care-

Tiger(aka Silver Tiger/Aquamarine Tiger of WTE)

Also, be sure to check out WTE's servers, we have one on 1.0, and two on 1.41. We will be swapping one out for another provider since our 1.41 WTEb server is acting up. In the meantime, feel free to check out 1.41 WTE.

We just started server hosting in 1.41 so at the moment we're not too developed, although WTE itself has been around quite a while. In either case, when the servers are fully operational, we will have two 1.41 servers, one featuring a map rotation of the original maps from 1.0(assault, base, castle, etc.) and one featuring custom maps as well as custom map rotations, depending on the day of the week. For instance, Saturday might be Market Garden all day, whereas Monday could be eight different maps in the rotation. Anyway, all of this will be on the WTE website at freewebs.com/wte_home once the servers are fully functional. Take care.
  
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