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Re: Map Type # in AI Scripts
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Tiger
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Posts: 126
Join Date: Oct 2006
Default Re: Map Type # in AI Scripts - 03-01-2007

Okay, thanks a tonne. Also, I tried accessing the .nav files but had no luck in using WinRAR to do it. Is there a way I can access the .nav files to view them directly(as in modifying, etc.) or is the only way to modify them via game interface(ie, when doing /node_add or /node_clear, etc.).
  
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