Re: Supply -
30-12-2006
Script merges done. Supply has one less roof clip func-fakebrush so the entnums are shifted by one (plus and minus) so i have likewise updated supplydepot2.script and will have to update the .nav action entnums (Or maybe I should just add another spawnpad?).
Offhand, Supply and supplydepot2 navs will be interchangeable, and supplydepot3 is a few mods into a branch (Supplydepot3 has added ammo health cabinets, a fixed mg42 and needs node changes in 2 places).
(since supply and supplydepot are so similar, once the waypoints are released we could let them diverge a little just to vary the play)
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Hmmmm Well adding a spawnpad fixed the entnums EXCEPT for the TOI entnums.
Last edited by TomTom; 30-12-2006 at 12:59..
Reason: tried adding a spawnpad...
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