Thread: baserace
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Re: baserace
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MetalHead
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Posts: 32
Join Date: Aug 2006
Default Re: baserace - 19-12-2006

@crapshoot

yes my friend, i was looking too much into this, i understand what your saying having spent time with a clear head, i see both teams being as equal and both capable capture/delivery, i was looking at it a bit too much tactical, unlike goldrush for example you have attackers and defenders /allies/axis, BUT on this map there is no such thing as 1 side attack and the other defends.. thats where the human element comes into play, having our own individual idea of attack/defense/teamwork.

my apologies for looking too much into this..

i do appreciate you taking this map onboard and what you HAVE done is something once thought impossible but you've proven otherwise, yes i did add snipers and i saw your point you couldn't cross the field without dying quickly, so in conclusion on my part, i think this is a first class job, i watched the bots and played with them as closely as possible, yes when thry can't make the jump they DO infact look for that alternate way back, or jump up on a teammate to get out (thats still funny sorry ). so it that case the ONLY thing that might/does!?!? need tweaking is the placing of the crate on the capture pad, and that could be awkward considering what time allowance would be best, not sure if it's a bug in the map and the bots getting confused but the Cov.Ops (once a MED) stands at the crate just looking at it. while on about the cov.ops do they still check for landmines?

please don't take it as i'm being too fussy or grumpy about this because i am not! i've always liked baserace but to play this with bots i could only use *coughomni*coughbot*cough and i REALLY dont like them .. so again thank you very much for attempting this i DO appreciate it

btw merry christmas to you all

Thanks

Andy
  
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