Thanks for the feedback.
I'm tweaking the pathing a bit still. I'm pretty sure I have that tunnel exit problem fixed.
My radius' for the steal actions were a bit big and I believe that was causing them to sometimes freeze in front of them. That should be fixed as well.
As for the aiming, I think they have problems adjusting when a target is at a different elevation

It would need to be something Mal adjusts in the code.
16 seemed like a good number for the map. Feel free to edit the bot file if you want more or less.
I'll post a patch later tonight.