Thread: baserace
View Single Post
baserace
Old
  (#1)
CrapShoot
A Monkey
 
CrapShoot's Avatar
 
Status: Offline
Posts: 386
Join Date: Jan 2005
Default baserace - 07-12-2006

I created a proof of concept for what was discussed in the other thread. It seems to work as expected; I can kill the deliver actions when the constructs are finalized. All from one action test in the aiscript.

I've attached the test navs. There is zero bot support, so don't add any.

The test is done on the axis tactical ops and forward gate. If you manually build those and do a /g_action_info on the deliver action, you will see that the action type is changed from 7 to -1 (the effect of kill_action).

/g_action_info 2 for axis tactical ops
/g_action_info 4 for axis forward gate

By creating a fake construct, I can use the construct command in the map script to call the action test in the aiscript at any time.

EDIT: Moving Example to Wiki

I'll work on completing this map, it shouldn't be too hard. Although they won't be able to use any 'strategy' for building the bases, it should still be fun.
Attached Files
File Type: zip baserace_poc.zip (15.2 KB, 474 views)

Last edited by CrapShoot; 15-12-2006 at 08:46..
  
Reply With Quote