Re: Maps Request -
07-12-2006
well the idea is to set up 1 fake toi for the purpose of using it's action test in the aiscript as sort of a helper function to handle the killing of the deliver actions.
we won't need action tests for each 'construction' (any of them actually). we just need to trigger the game in the map script when a construct is completed in a manner that will call our helper function...that's going to be the tricky part..
EDIT: I guess if you want to be able to give the bots explicit instructions on the order that they build the bases, then you are probably right; it will require too much scripting.
Last edited by CrapShoot; 07-12-2006 at 08:12..
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