Re: Maps Request -
07-12-2006
I don't see how fake TOIs will likely be able to detect between the 4 different type of fences built at the same location when all they seem to have different is scriptmovers in the bsp. And there are 10 locations (not 8 like i said before) per team so I agree with 420blunt that fritzbot may blow out the memory before the scripting is finished.
But on the otherhand if anyone can figure out how I think it will be Crapshoot.
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