Thread: Maps Request
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Re: Maps Request
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CrapShoot
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Posts: 386
Join Date: Jan 2005
Default Re: Maps Request - 07-12-2006

It may be do-able. I don't think there would need to be a fake entity created for each construct because we can do the tests in any part of the aiscript.

The idea is to create a TOI (not a func_explosive) and trigger it from the map script each time a part of a base is built:

action 1 //our fake TOI
{
if_construct_built_true 2 //part of a base
kill_action 3 //the deliver action
if_construct_built_true 4 //another part of a base
kill_action 5 //the deliver action
}

If the constructs are set up like normal constructs, it should work. I haven't tested it yet, but will this weekend. The tricky part will be getting the fake toi triggered in a manner that will call the action test.

It may be something that we can use on maps like venice as well...
  
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