Re: supplydepot2 -
21-11-2006
I figured out the spawn bug after comparing the script with supplydepot3.
If you look just under the spawntimes you'll see...
// Set starting spawns
// The wait command after is VERY IMPORTANT for correct spawns!
wait 500
setautospawn "Forward Bunker Spawn" 0
setautospawn "Forward Bunker Spawn" 1
wait 1000
Change it to look like this..
// Set starting spawns
// The wait command after is VERY IMPORTANT for correct spawns!
wait 150
setautospawn "Forward Bunker Spawn" 0
setautospawn "Allied Start" 1
wait 350
Also if you scroll down to the forward spawn section in the script you'll notice some setautospawns commented out. I uncommented them, but haven't went through and tested to make sure there were no problems.
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