Re: Caen2 waypoints have escaped! -
20-11-2006
Nedd3h: to clarify what the bindlestiff and crapshoot are talking about.;
(1) they have to merge the changes that were made for fritzbot with those made by Ragnar and Mortis.
(2) The script changes will shift the objective's' entity numbers. So they have to do a walk through inspecting all the actions that are tied to entities, correcting the action_ents. Then save a new caen2.nav file.
(3) Then either add the corrected caen2.sounds file to fritzbot\sounds or do mcsteves workaround in the script file.
(4) And write or update some readme file to keep track of changes.
(5) Package it together as a .pk3 for wider testing
(6) And once tested then the bindlestiff can re-issue the fritz pack with the new files.
So please be patient, you can use the soundfix link I posted and punish anybody using the mg exploit in the meanwhile.
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