I can continue work on it starting November 22nd, and Crapshoot might find Time Too. We seem to be the only ones Volunteering to help so far, so to save time I might skip further work on the Contest version and start work on a playable WIP. (BTW anybody heard from the Bindlestiff lately?)
Now the work in October showed a few problems (my old computer crashed if more than 4 fake TOIs were coded, Allied bots got stuck on the disabled flag node (even after kill_Action, resetnodeflag...) if bot sight was less than twice the typical value etc. So some work on the basics remain.
In any case test volunteers will still be needed to keep things on track.
This would be a good time for people to spec the number of bots and type we should develop for, (9 on 9 or 10 on 10 being typical).
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Thank you for holding your call is very important to us. All our waypointers are busy at this time please stay -CLICK!.....bzzzzzzzzzzz
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