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md_bridge waypoints update
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TomTom
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Default md_bridge waypoints update - 06-10-2006

OK this map has given me a lot of little headaches but to get it off my immediate plate I have brought it up to a playable stage that is almost beta stage 2. Almost? well in campaigns the bot teams get stalemated when their XP gets higher (typically second or third cycle). So I am inviting comment for single objective or stopwatch play only. You will note that I have had to partially "remove" the storage teamdoors so that the engineers can access their dynamite objective. I have also used the map to try out a couple of things like engr camps and a underwater leap node that may seem irregular.

The map is a classic style ctf map with identical halves for each team. Each team has one dynamite objective, one steal and deliver objective. Included bot file is defined for 8-vs-7+1 human play. The files and map links are available here.


With all of my "in progress" maps now in some sort of beta release, I can get back to working on supplydepot2 next week.


.one Ringstellung to rule them all.
  
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