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Re: Spawn points distance
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Austin
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Default Re: Spawn points distance - 15-09-2006

Just noticed this thread.
Maybe someone is still interested in this.

I did extensive testing in this area.
I created a test map and kept moving a grid of spawnpoints closer until I got the deraded telefrage at round start.

For cs it is exactly 72 units in each direction to be totaly safe.
Closer then this "may" work but in some caes causes instant death at round start.

Fo rboth cz and pod bots, "sometimes" if they die at round start because the spawn point is too close you will get a player model stuck in the ground at that location.

This is why my map hack (or bspedit_mm) only allow placing spawn at least 72 units apart.
  
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