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transmitter-waypointer need help
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frank
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Posts: 15
Join Date: Jul 2006
Question transmitter-waypointer need help - 04-09-2006

hello,everyone here again! i had tried to fix my waypoint files for transmitter according to the bindlestiff's friendly advice.Unfortunately ,the problems have not been properly finished yet. (plz check my upload files mapname:transmitter)
first,i made nodes connected after the bridge built with aiscript and i disconnect the nodes in the map,then you will see that the bot never jumping to the river but engineer bot did nothing just standing at spawn area,it didn't built the bridge until axis engineer destroyed the bridge which i built at the beginning of match.i think maybe my aiscript lead to this problem,but which part of aiscript was wrong??!!
second,it seemed that the problem which engineer not leaving the bridge was solved after disabling action #92 and setting minor_construct on mg42,but the allies engineer always rushed into the tunnel to built CP instead of using the path to dynamite planted at the barricade??
third,At the grate door,the allies engineer always ignored action #11(construct major_planted) and try to get through it uselessly,i have disabled action #92 and decreased the radius of the action #11 and deleted some scripts at the grate door in aiscript,i wonder if i should rewriter the scripts about the grate door?!
i still got confused why my computer crashed when i was editing waypoint files,i had changed com_hunkmegs 56 to 128 but after editing on the map about 30 min or longer, it crashed merciless.maybe too many useless nodes were the problem,how do i clear the useless nodes completly??
About the bugs including The radii of nodes, MG42 camps, Axis team doors so on,i was going to debug one by one,so don't worry,i will keep up the work with my spare time.
BTW,i have test the bindlestiff 's waypoints,it run very well.
congratulation,the bindlestiff !!!
Attached Files
File Type: zip transmitter.zip (6.4 KB, 469 views)
  
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