Quote:
Originally Posted by KWo
You need to use
pEdict->v.view_ofs + {0,0,fZNewComponentUpdate} value instead of pEdict->v.origin + {0,0,fZComponentUpdate}.
fZNewComponentUpdate - the new offset for "Z" axis.
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I meant of course - in Your case - You need to use:
m_pentEnemy->v.view_ofs + {0,0,fZNewComponentUpdate}