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I've really delayed the time to take the decision, to lower down CPU usage (but I should test it only at bots spawn (and the time right after it). It was done so, because at every round start the CPU usage was dramatically incresed (all of the bots were calculating their paths in one frame - just after respawn, so I changed it - now the paths are calculated so - only one path for only one bot in one frame. Probably to much restricted.
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Ah I see. So this is the reason why I frequenly see one single bot which is off to rush while others are still at the spawn calculating.
:-)
Maybe I could help it with extending the server freezing time