Quote:
Originally Posted by RiptorX
There are some things that catched my eye while playing with the newest versions of Podbot mm:
First of all, CTs don't seem to be very interested in hostages(terrorists in planting the bomb). They just run around the map but they often don't give a damn in rescuing these poor people :-s even if these guys are just a few steps ahead and more than ready to take off
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I'll try to look at BotFindGoal function. Maybe they should really more often care about goal waypoints than on Team specific waypoints.
Quote:
Originally Posted by RiptorX
It seems that the bots don't have the interest to get quick through the map. Maybe it has something to do with the Team specific important waypoints and their value to the new versions of Podbot(?)
In any case, they just walk around (In most cases they seem to find a proper way to go, but then they cancel and step back, it almost looks like they run in circles because they just won't make up a decision where they want to go), it tooks much to long for deciding.
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I've really delayed the time to take the decision, to lower down CPU usage (but I should test it only at bots spawn (and the time right after it). It was done so, because at every round start the CPU usage was dramatically incresed (all of the bots were calculating their paths in one frame - just after respawn, so I changed it - now the paths are calculated so - only one path for only one bot in one frame. Probably to much restricted.
Quote:
Originally Posted by RiptorX
The third problem is, that they get stucked on ladders or at other places (start points) because of gathering themselfs to groups. It is quite certain that this is somehow connected with the last mentioned problem(because the leading bot doesn't walk his path properly, so that the team could be efficient. He stops, cancels, returns rushes into his teammates and gets stucked - I think that would be the explanation of this scene).
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The task follow user has been completely rewritten since PB 2.5, so they now really can follow the user including also all flag the waypoinnts have on the path (for example jump). Bots are trying to place somewhere near their "user" - yes - I should look if it's not somewhere on the ladder then...
