Reactor_Final - Feedback -
08-07-2006
This thread is for testing feedback on CrapShoots waypointing of Reactor_final
Crapshoot
I won't be doing extensive testing on this map because I haven't played it against humans.
I did note that the first time i ran it (using a command line +devmap invocation) that for the last 6-7 minutes only the engineers were leaving the allied spawn. (the allies had been totally dominated by axis from the start). However when the map restarted for the next match the allies advanced quickly and there were no spawn wallflowers. If it happens again I try to do a bot_pause and condump.
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