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Re: Panzer Camps -Do they work?
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TomTom
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Default Re: Panzer Camps -Do they work? - 08-07-2006

Further testing at the beginning of Fueldump from 0 xp showed that I would need to set bot_SightDist between 3500 and 5000 in order to get the soldiers to panzer the tower. (3500 from the river and 5000 fom camps behind the tank). And one normal human panzer camp would likely need more distance still. I'm not comfortable with that much global increase in bot sight. So I guess Franks comment about FieldOPs in the tower dominating won't get fixed by me adding some bot panzer camps.

Maleficus
If I had my choice I would code it so a panzer camp increased the distance that a soldier would fire over (like 25%+) with a decrease in accuracy for distances beyond the normal bot_SightDist. Of course Ideally panzers should never have been given the unreal infinite range and pure rectilinear action that ET's creators defined. But how many of us have refused to use that unreal advantage?
  
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