Re: Hello,everyone here !! -
03-07-2006
JUST confirmed Frank's bug re: blowing up bridges behind the allies does tie up the engineers (the other bots are unaffected). Not an important bug since the axis bots make no such attempt and only a xp-hog noob would play a whole game diverting the engrs so as to pick them off with mines and grenades.
No event in the normal play (tested all the way to side wall) seemed to disable the actions 0 and 3 for the allies. I suspect the active flag (set to 1) must be interfereing. Can the ascript reset such action flags?
The rtwc waypoint tutorial seems to imply using groupIDs will override the active flag.
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