Good Game! Latest Plays great, bots use all tunnel exits well, with spawning at cp (limited to 5 or 6 I guess) the allies attack both sides at almost the same time ( 1-3 bots coming from tunnel spawn). The game is now playable without the spawn at CP as an option (with my help 50% win/loss). Passage behind the rear exit hill is still not used by allies (bots go in front of it then go behind the garage on their way to the side wall breach, must be path length i guess).
I may try a tweak to move the dynamite position on far side so that the allied engr is not so exposed to the axis fire through the depot.
I did see some repeated messages of engrs simply killing themselves a couple of times in the no CP spawn version. I have also noted that behaviour in my own WIP waypoint testing. Are the bot engineers really that depressed?
