Re: Hello,everyone here !! -
03-07-2006
Well if that wasn't egg salad on my face. and kudos to CrapShoot. Your Fueldump allied bots played admirably well when I tried Franks suggestion of forcing an early switch to spawn from the command post (i.e. before the tank got over the bridge). While they didn't win , they did have 6 minutes to try to blow the depot from the side (blowing the defenses 3 times!).
Their relative success I would attribute to
(1) the allied bots almost always chose to pass back through the axis spawn (you can almost hear the axis bots claiming foul to the ref), and
(2) When the axis cleared out the allies and damaged the tank (now over the bridge) they then passed over the bridge such that they were on the wrong side to do enough damage to the returning allies (coming from behind as it were). Hmm interesting...
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CrapShoot FYI in other testing in fueldump, I monitored the flow from routes 11 and 12 to node 158 (the back exit from the tunnel)) both in games with spawning at the CP enabled and in games where I disabled it in the script file.
I would estimate the stats like this;
A single bot engr used the back exit on 6 ocassions when the CP was blown and then took the path in front of the hill to get to the CP. At the same time an average of 6 other bots exited the main outlet from the tunnel to support the tank. On a singkle occasion 2 bots used the back exit but then when to join the other bots at the main exit. No bot ever travelled behind the hill and half the time all the bots took the main exit. Looking at the actions tied to the routes (11 to 15) I noticed that the first 4 are for axis camps(112-116) and the last 2 are for allied camps(145, 147). Now you would know better than me how well bots will follow a route to a camp, but I suspect the bots are not giving them much importance.
Also noticed some problem bot behaviour for 4 spawn cycles outside the main tunnel exit. 2 and 3 bots running a tight circle (nodes 415 to 416 jump to 392 then repeat). This was doublely strange since the tank was very close (at say node 479), damaged and the engrs remained running the circle. Eventually on the 4th spawn another engr fixed the tank and the game played normally. BTW the CP had not been built at that point. Can't say how likely this is to happen but i hope it helps.
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