Heyyo,
Well I dunno if it is its own scripting language, but from what I heard it was pearl, but then I showed some code to some people and they said it's not pearl... anywho, this's what it looks like:
Code:
:Bodyguard4FollowW
00D6: if 0
00DF: actor $Bodyguard4_For_Player driving
004D: jump if false ££Bodyguard4FollowPlCarStart
0005: $Bodyguard4_OffbikeTimer = 0.0 \\ floating-point values
0170: $Bodyguard4_Z_Angle = player $PLAYER_CHAR z_angle
00D6: if 0
0030: $Bodyguard4_Z_Angle >= 67.5 \\ floating-point values
004D: jump if false ££Bodyguard4FollowSW
00D6: if 0
0032: 112.5 >= $Bodyguard4_Z_Angle \\ floating-point values
004D: jump if false ££Bodyguard4FollowSW
0054: store player $PLAYER_CHAR position to $Bodyguard4_X_Pos $Bodyguard4_Y_Pos $Bodyguard4_Z_Pos
0009: $Bodyguard4_X_Pos += 1.6 \\ floating-point values
0009: $Bodyguard4_Y_Pos += -1.0 \\ floating-point values
00A7: car $Bodyguard4_Bike drive_to $Bodyguard4_X_Pos $Bodyguard4_Y_Pos $Bodyguard4_Z_Pos
0002: jump ££Bodyguard4FollowSpeed0
I use the Barton Waterduck Mission Builder. I found a patch on the internet that allows me to downgrade my GTASA to v1.00, so I'm gonna do that n' see if I can mod GTASA.
