Re: ET Waypoint tool -
23-05-2006
the script seems to be working for me.
build the gate and test it by using /g_action_info on some of those actions you are turning on when it's built.
ex. /g_action_info 26 after the gate is built
look in the console and it will give the current goal num and the original goal num. In this case, the original was -1 and after it's built it's 1 (construct majors increase the goal tracker).
Check your pathing. I'm seeing alot of connections that are going through walls. It's best to walk through the map before you add any actions and look at the pathing. Follow the pathing like a bot would and fix any bad connections. An example is node 85 by the docs.
Also, if you put all those actions you want to toggle on in one group, you can turn them all on with one command rather that one for each action:
if_construct_built_true 9
activateAction_Group 1 (or whatever group num you put them in)
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