Re: pfnRunPlayerMove - why it may crash? -
19-05-2006
That pfnRunPlayerMove function crashes also in such situations - If You let Your bot to shoot at some breakable with entity having some v.impulse value > 0, as soon it is shooting at it, the CS crashes in pfnRunPlayerMove. All speeds arguments of bot were as 0, nothing special there, but the game crashes exactly in that function (at least the debugger of MS VC++ 2005 Express shows it). mingw shows the crash in mp.dll (the memory can't be read).
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