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Re: et waypointing...
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lordbeaver
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Posts: 60
Join Date: Mar 2006
Default Re: et waypointing... - 15-05-2006

one more question, say if there is a cave tunnel i want to the bots to go into. however, there is a gun/knife destroyable wooden barrier (like a door) blocking the way. do you just place two nodes at each side of the barrier and the bot will automatically destroy it and pass through? or do u need to place some kind of action at it? I was thinking about Action_Nade dunno if it can be used. thanks.
  
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