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Member
Status: Offline
Posts: 7
Join Date: Apr 2006
Location: Stockholm, Sweden
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Re: ET WAYPOINT: v2base_te -
11-04-2006
Thx for the feedback, great stuff!
So the eng planting issue has been resolved by setting the spawn flag action to all classes but engineers just to be on the safe side.
I fixed a waypoint issue in the duct in the "fortress", kinda messy but finally got it working the way I wanted.
I fixed connecting a few nodes that was not wrong but not optimal.
As for the axis defence of the wall, this is meant to be pretty easy as that is just the warmup. It get's harder later on and the fun thing with the map is a lot depends on the tower spawn and your team coverage when you steal the documents.
I am doing some final testing and plan to update this file tomorrow if all turns out well.
Cheers,
SteelRat
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