View Single Post
Re: mp_schwalbe (BETA) Waypoints
Old
  (#8)
Valiant
Member
 
Valiant's Avatar
 
Status: Offline
Posts: 62
Join Date: Mar 2006
Default Re: mp_schwalbe (BETA) Waypoints - 13-03-2006

Hmmm thats probably the one thing I missed on my initial pass. I'm dead positive I did set it on the main allied route, but I'm also fairly positive I did not on the Axis route for the footbridge. Having rolled back the .nav out of frustration denies me the opportunity to see it first hand though.

I went ahead and re-established the routes I felt were important. I'm wondering if I can maybe add a return one from the safe to the allied boat (dingy just doesn't sound right, I'm sorry lol) or if that'd even be necessary.

I can't really tell if its impacting or not, because the Axis engineers behave exactly as before. They pour through the mines at the point where it is the only available path, then as soon as the station doors blow, they use the main bridge (head on, through the allied advance) instead.

At any rate, my current version is attached here for scrutiny. I know I've got to be missing something, or overlooking some variable somewhere, I just can't figure out what it is.
Attached Files
File Type: zip mp_schwalbeBETA_update2.zip (7.4 KB, 368 views)


The way is made clear when viewed from above.
  
Reply With Quote