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Re: Strange map anomaly
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the bindlestiff
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Join Date: Nov 2005
Location: Washington state
Default Re: Strange map anomaly - 02-03-2006

The culprit was "mp_interception." With just it and mp_island in Main, I get the dark gray with black lines. With it removed, the wood texture returns.

So how can an inactive map sitting on the hard drive affect one that's running in RAM? I didn't run "interception" at all, just moved it in or out of the Main directory.

There were seven textures listed in the Textures folder in the interception.pk3. I removed them one-by-one, but it didn't affect the texture loss in mp_island.

I found the following statements in the readme file:
Map base : New Map
Custom textures : Kingpin textures, a few altered original RTCW textures
Custom sounds : Kingpin sounds, some of my own
Custom models used : TiCal (broken down halftrack)
Custom prefabs : Some prefabs from RTCW maps mp_beach and mp_base


Note the "a few altered RTCW textures" statement. Can this be the cause of the problem? I still don't see how a map on the HDD can affect the running one, unless RTCW reads them ALL into memory.

Is there any way to fix the map? Removing the contents of the "textures" folder didn't do any good.
  
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