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Re: Thank you, Waypoints needed.
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Thank you, Waypoints needed. - 26-02-2006

Hehehe... nice to see you took over so well, Jake. Seems like you recovered well from your accident. I sure hope so.

I'm sorry that I haven't been around like I used to, but for me the fun is sort of gone. In the end, no good new custom maps came for CS 1.6, and I never cared for those fy_, he_, pacman, hamster, rats, knife arena and Lego stuff. I can only motivate myself when I like the stuff I'm doing something for.

Since 99% of the map-making and custom stuff community has turned to HL2 mods, I had become rather superfluous...
Plus, my friends have also moved to CS:S, and they even gave me HL2 as a birthday present so I would be forced to install Steam again and hopefully give CS:S a try... well, I played some HL2 (quite ok, impressive gfx and physics engine, otherwise a tad one-dimensional), then stopped for a while, and when we wanted to try things out, Steam fried itself in an update, and I decided to dump all that crap once and forever. Three chances is enough.

Then, I got SimCity 4 + the Rush Hour addon, and you wouldn't believe how much these crazy people have modded that game. I'm very active in that community now, both on a German site and on the largest SC4 fansite, based in Canada. In fact, I won 2 awards for my modding / customization efforts there last year, so you can really say I've found a new playground.

It's really nice to see that some of the good folks are still here... gotta go check out the off-topic area right now to see if I can read a post by PMB or the other hardcore lunatics here...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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