Thread: Drowning bots
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Drowning bots
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the bindlestiff
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Location: Washington state
Default Drowning bots - 17-02-2006

Egypt Team Temple contains several deep pools which are connected by rectangular-shaped underwater tunnels. The bots swim and fight well in the pools but have a hard time in the longer tunnels. There are breathing holes provided in the long tunnels and I have no problem myself in swimming through them. Most of the time the bots get stalled while swimming them -- they seem to be swimming in slow-motion and look like they're bucking a strong current. Eventually they drown. They don't appear like they're stuck against the walls (which are smooth and have no protrusions that they could get hung up on). Occasionally, though, one will speed right though.

I've pathed the tunnels with nodes leading up to the breathing holes and have kept the node radii small to keep them from bumping on the tunnel walls.

Is this normal behavior for swimming bots or can I do something with the pathing to fix it?
  
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