enemy detection: TraceHull -
11-02-2006
Hello,
I want to write an enemy detection for a cs-bot using
tracehull.
There are 4 different hull-types: point_hull, human_hull, large_hull, head_hull.
Can you tell me something about there sizes??
Where do I have to chose the start point of an hull?
And how do I chose the end point when I want to look as far as possible?
Is it possible to get all visible objects in the viewing frustum, or only the first one hit?
Thanks!
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