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enemy detection: TraceHull
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Skeletor23
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Join Date: Feb 2006
Default enemy detection: TraceHull - 11-02-2006

Hello,

I want to write an enemy detection for a cs-bot using
tracehull.
There are 4 different hull-types: point_hull, human_hull, large_hull, head_hull.

Can you tell me something about there sizes??

Where do I have to chose the start point of an hull?
And how do I chose the end point when I want to look as far as possible?

Is it possible to get all visible objects in the viewing frustum, or only the first one hit?

Thanks!
  
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