weee fixed the crash bug in release mode

I had a simple mistake like this:
Code:
char *ARandomStringTable =
{
"hello", "how","are","you","doing",
// terminator
""
};
//...
while(ARandomStringTable)
//....
As Austin said this will work in debug mode because everything gets initialized, so the loop will eventually stop. But it won't stop in release mode ofcourse, so I added an FStrEq to check if its an empty string
