Quote:
Originally Posted by the bindlestiff
I figured that the bounding box was bigger than the actual animation and that he must be hitting the edge of the ladder.
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This is correct.
Heres a great example to see how the game works (type the following cmds in console when at the main menu):
devmap mp_beach
g_debugBullets 2
g_friendlyfire 0
cg_thirdperson 1
god
Now run around shooting teammates or enemies, and let them shoot you. Crouch, swim, whatever - you'll see exactly what the bbox looks like compared to the animation, and you'll see how its bigger than your model.
That bbox is what is used for collisions against map geometry, detects bullet hits, etc, etc.
Cheers!