Re: Small spawn flag problem -
21-01-2006
Sorry haven't been of much help, but have been very busy with ET (hope to have a announcement in a few days for ET).
I'm thinking that you have the nodes setup in such a way that even when they realize they're stuck, the closest node is on the other side of the flag, and they can't find a way out of the corner.
Take a look at Destruction and how I dealt with flags there: a path node should NEVER be on the opposite side of a flag, but rather on the side of it (make the nodes radius large enough so it encompasses the flag). I really believe that if you play around with node placement in the spawn room, your problem will be solved.
Look thru all the problem areas, and ALWAYS make sure that for any spot that might get the bots stuck, you have a close, visible, open node so that they can get out of the spot thats holding them up, and back on the path.
Thats what they do when they realize they're stuck: look for the closest, visible node, and move towards it to get back on the path. Also play around with the node radius value - you may have them too large, or too small (anything less than 15 can be a problem, unless its a walk/ladder node).
Unless there is something seriously screwed up with the map, theres no reason why the path layout can't be modified to path around any obstacles.
Cheers!
Dum Spiro Spero
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