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Re: Small spawn flag problem
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the bindlestiff
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Default Re: Small spawn flag problem - 18-01-2006

Quote:
Originally Posted by Maleficus
Don't forget that you prolly have a node near that flag that has the flags entity number, and the node itself is flagged as a "flag node". This would explain why the bots still try to bump into it even if you deactivate the action, because they keep thinking theres a flag near that node, and if the flag really is screwed up (which it sounds like it is), you'll need to clear that nodes flag too in the script.
Now, why didn't I think of that! I reset the node flag to zero in the script and also deactivated the action as in my post #3, above. They still continued to kiss the flag, so I'm not quite sure if deactivating an action from within the same action is legal. But I finally nailed it by also disconnecting the final node from the path. The bots behave nicely now!

Thanks for another great tip, Mal!

One other small abberation that I've noticed after watching this spawn area so many times is that sometimes a bot will spawn and then just stand there doing nothing. The only thing that gets them to move is being shot at. Happens to both teams, all classes. Normally I'd say that they have no goal but that isn't the case. There are roams and camps, and for the engineers, dynamite to plant. Is there anything I can do about that?
  
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