Re: Small spawn flag problem -
18-01-2006
Don't forget that you prolly have a node near that flag that has the flags entity number, and the node itself is flagged as a "flag node". This would explain why the bots still try to bump into it even if you deactivate the action, because they keep thinking theres a flag near that node, and if the flag really is screwed up (which it sounds like it is), you'll need to clear that nodes flag too in the script.
Or just dont have the bots use the flag at all.
This can also serve as a general caveat for future custom map support: theres a lot of them out there I like, that just aren't good bot maps, because the map itself is buggy/poorly made, or they have really funky/weird architecture/traps/etc.
I've found I like ET much better for this, because the maps were made (at least originally) with bots in mind, and have been a lot easier to code for and support in Fritz ET (which is where all of my work and efforts are going to anymore).
Dum Spiro Spero
|