Thread: Bot suicide
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Re: Bot suicide
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the bindlestiff
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Default Re: Bot suicide - 16-01-2006

I wouldn't want the bots to always camp in one spot, either. The random arrangement you have now is fine -- you never know whether a bot will be waiting for you or not. But it would be useful in special circumstances to be able to post a guard at a certain spot and have the bot stay there to secure the area. I usually play an engineer and most of the time I can plant my dynamite without any opposition. The bots who should be guarding the fortress gates are out to lunch and the enemy gets in without having to make a fight of it.

I make heavy use of the walk flag in dangerous areas -- it helps a lot. But it doesn't stop them from jumping off high places to their deaths. They need to look before they leap, or the waypointer needs to do it for them. The danger flag would ONLY be used in certain spots where they would be killed if they took a sudden jump in an arbitrary direction.

In zion I've seen half the bots from each team jump into the abyss like lemmings, and in the lighthouse the bots I've sent to the top to guard the place soon are bailing out over the side. It may be faster for them to die and respawn then negotiating the ladders to the bottom, but I really don't think they consider that!
  
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