Quote:
Originally Posted by CrapShoot
My guess is that it's another map bug. Given that the explosive actions weren't done correctly.
Maybe you can try deactivating the flag action once it's grabbed. If they still try and grab it, then I suppose that's a gurantee that the flag is bugged within the map.
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I added this to the script (looks a little weird, turning itself off):
action 2
{
if_fda_owner_allies 2
deactivateAction 2
}
It had no effect on the bot behavior. But I don't think the script worked -- I tested it by beginning as an Allied player and grabbing the flag. Then I switched to an Axis player and hit the flag again. If the script had deactivated the flag action, the flag should have stayed up, but it didn't.
To avoid having the action turn itself off, I put the deactivateAction command in one of the dynamite action scripts. Then I did as before, except I blew the dynamite before going back as an Axis. The flag came down again.
So it seems that the flag cannot be turned off and it probably is the map causing the difficulty.