Bot suicide -
16-01-2006
My army of bots must be very depressed from the long hours of combat that they must endure, because there seems to be an epidemic of suicide among the lads. What I'm referring to is a sudden leap off impossibly high structures leading to a tomato-like splat on the ground below. I reckon that this behavior may be due to their obstacle-avoidance code, but it would make the game play better if there were a way to control it. What about a node flag that tells the bot in essence "don't even THINK about jumping from here?" With such a tool, the waypointer could protect his bots in critical areas. Does a player down on the ground lose health points if hit by a bot jumping from a 6-story lighthouse? Could happen . . .
Another idea: is there any way to force a bot to stay in a particular location? In "the lighthouse," the defender's game is won or lost by their ability to guard the lighthouse light from being destroyed. What would help them a lot would be for a permanent guard bot to be placed at the dynamite plant location. Then the attackers would at least have to fight for it. A camp action doesn't provide a lasting bot presence for adequate defense. Would it be possible to create yet another flag that would tell the bot to "stay here until killed or relieved?"
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