Small spawn flag problem -
16-01-2006
The forward Allied spawn area in "the lighthouse" is a small hut on pilings in the middle of a waterway. The flag is inside the building which has one open doorway. There is much Allied traffic passing by the hut. After the flag is captured, every time a bot goes by he insists upon going into the hut and bumping the flag. It's as if he doesn't recognize that the flag has already been captured.
I've checked and rechecked that the node and action located at the spawn flag have the correct entity number (Team_Wolf_checkpoint), node flag (4), and action task number (16). Is this another map problem or have I overlooked something? I don't remember seeing it in other maps I have played -- once the flag is up, the bots should ignore it, I think.
Another related problem is due to the very narrow walkways that encircle the hut. Even after forcing the bots to walk instead of run and very carefully placing the path nodes and reducing their radii, about 40% of the bots do their pogo bouncing, wind up in the water and have to spend time swimming back to the ladder near the hut. Many times they will make several round trips before making it to dry land (it was 80% before my fine-tuning). This leaves the Allies with fewer bots at the scene of the battle. Is there any way to control this behavior?
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