Quote:
Originally Posted by Austin
If your code runs fine with a debug build but crashes with a non-debug build this is almost certainly caused by using some variable or memory that has not been initialized.
The debug builds zeros out ALL variables, the release builds do not do this.
It doesn't have to crash in your code either. You can be sending in some initialized struct, variable or memory into a Hl/ game function causing IT to crash.
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hey I didn't knew that, thanx

Gonna check this out. And its prolly my code....when I disbled some stuff it didn't crash 9_9. Anyways thanx for the replies.