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Re: Scripting problem
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the bindlestiff
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Location: Washington state
Default Re: Scripting problem - 10-01-2006

Quote:
Originally Posted by Denny
Well for some things anyway, worth a shot i guess. I'll look still, try not to get discouraged by the bugs and problems though, consider it the learning curve.
I'm glad my learning curve has been on a small compact map. I really don't mind finding problems and fixing them -- it's just that I don't know all the rules yet, so I never know if I've hit a bug or if I'm just breaking a rule somewhere.

I'll redo the scripts to make the "true/activate" conditionals come before the "false/deactivate" ones and try that out. What takes priority for the cases of "true/deactivate" and "false/activate"

I'm taking a short break while the f0x is milking his dwarf goats, but then we'll be playing again. We've just spent an hour playing zion -- it's a tough map to win (as allies) because the axis have a very small area to defend. We get killed a LOT, but have managed to win most of the rounds, sooner or later. I'm definitely having fun, both playing and waypointing!

Last edited by the bindlestiff; 10-01-2006 at 06:47..
  
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