Re: Attempting to create float free engine -
01-01-2006
but that only works for 32bit float of this one very standard, dunno what sfx wants to implement ... and there should be another way to do a divide but dividing by it's root, doesnt it ?
about your precision : you just need to know your wanted precision and know the interpolation method ( I guess just linear interpolation for the sake of simplicity for now ) and then you can calculate the maximum distance between two entries for this point using this lagrange remainder.
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